A Con of Dragons

After I returned home from DragonCon in 2019 I decided that I needed to re-evaluate my relationship with the convention and whether I would ever go back. I had cut the trip short due to an impending hurricane and a general sense of misery and unease being there.

This was about a month before I quit drinking, when everything I did from a leisure standpoint basically revolved around alcohol. I started drinking when I got on the plane for Atlanta, and really did not stop (except for the morning hours and the times I was on duty…mostly). I was already at a point when even leaving our house was annoying because it just got in the way of being able to drink as much as I wanted, and when you factor in the cost of travel AND the expense of drinking hotel priced booze? Well, it just was not worth it.

This was, honestly, how many of my vacations looked before I stopped drinking. Just an excuse to drink even more than I did at home. I had a similar experience at Gen Con earlier that year. Skipped out on the final event in the tournament that Alexander and I pretty much went there for so we could stay at the AirBNB and drink.

The fact of the matter is, though, that when I first went to DragonCon I hardly drank at all. I could not afford it, for one thing, but more importantly drinking was not a big deal in my life. What thrilled me was the convention itself, and the things I loved doing there had nothing to do with getting my drink on.

I had already decided to take 2020 off so I could really sort out my feelings on the subject, but then the pandemic happened and I had another level of emotion to sort out. One of the reasons I loved going to conventions is because they made me feel connected to people who shared the same passions I did, or who were equally as passionate about things I was not but could at least relate to. Being cut off from that while also being cut off from pretty much the rest of the world made me miss attending the show even more than I would have had the pandemic not happened, so I went ahead and made a reservation for the 2021 show and committed to going.

Now it is just a few short months until DragonCon returns, and I am following through with what I told myself I was going to do and sorting out my relationship with DragonCon. A relationship that will not, for the first time in a very long time, revolve around (or even include) drinking. Why do I want to be there? What do I want to do?

Seems like the perfect occasion for a bulleted list…

  • I want to see and spend time with the friends I have made, and only see, during the convention.
  • I want to dance. Preferably while looking spooky.
  • I want to see and take pictures of cool cosplayers.
  • I want to have dinner at the restaurant owned by Kandi Burruss (Old Lady Gang Southern Eatery)
  • I want to play some games. This could possibly include running the 5th Edition D&D module “The Lost Tomb of the Bitchin’ Chimera”
  • I want to stare forlornly at the vacant spot where the GLC café used to be and dream of the falafel I will not be having. Ok, I do not WANT to do this, but I will.
  • I want to buy a new kilt that fits properly, get my kilt belt sized down, and purchase some new t-shirts.
  • I want to express my gratitude to as many artists whose work I have enjoyed in my life as I can fit in my schedule.
  • I want to sit in a room full of loud, exhausted volunteers eating food made from questionable ingredients while trying to hear whether I have won a raffle prize I will never be able to use.
  • I want to resist the urge to break my streak of walking four miles a day.
  • I want to play and possibly purchase at least one new game.
  • I want a cool new coffee mug.
  • I want to go to karaoke.
  • I want to discover new and interesting beverages to consume that are not alcoholic. Craft Sodas!

I could probably think of more, but if I were to accomplish everything on that list it would be a hell of a holiday weekend. Which is exactly what it used to be like back before having a drink in my hand the whole time was not my priority.

See you in Atlanta, Geeks.

Rules question – #dnd

I probably would have just asked this question via twitter but it’s a bit long for that.

I’m confused about dying in fourth edition.  Specifically, I am unsure of how the Heal skill works in relation to it. I’m going to quote a few rules and then my interpretation of them to see if you all agree.

Ok, first we have the definition of dying in 4e:

• You’re unconscious.
• You’re at 0 or negative hit points.
• You make a death saving throw every round.

Here are the rules on Healing the Dying:

When you are dying, any healing restores you to at least 1 hit point. If someone has stabilized you using the Heal skill but you receive no healing, you regain hit points after an extended rest.

HEALING A DYING CHARACTER

Regain Hit Points: When you are dying and receive healing, you go to 0 hit points and then regain hit points from the healing effect. If the healing effect requires you to spend a healing surge but you have none left, you are restored to 1 hit point.

Become Conscious: As soon as you have a current hit point total that’s higher than 0, you become conscious and are no longer dying. (You are still prone until you take an action to stand up.)

And here are the rules on the Heal Skill (specifically First Aid):

Make a Heal check to administer first aid.

First Aid: Standard action.
DC: Varies depending on the task you’re attempting.
Use Second Wind: Make a DC 10 Heal check to allow an adjacent character to use his or her second wind without the character having to take an action to do so. The character doesn’t gain the defense bonuses normally granted by second wind.
Stabilize the Dying: Make a DC 15 Heal check to stabilize an adjacent dying character. If you succeed, the character can stop making death saving throws until he or she takes damage. The character’s current hit point total doesn’t change as a result of being stabilized.
Grant a Saving Throw: Make a DC 15 Heal check. If you succeed, an adjacent ally can immediately make a saving throw, or the ally gets a +2 bonus to a saving throw at the end of his or her next turn.

Here is my question…

If  a character is dying but has not used his Second Wind in that encounter the character attempting First Aid can opt to go for the easier DC 10 Heal check.  This would restore the dying character to a number of hit points equal to their Healing Surge amount and burn one of their healing surges.  If they have no healing surges left it would restore them to 1 HP.  If the dying character has already used their Second Wind for the encounter all that can be done for them is a stabilization check.

Am I interpreting that correctly?

Dungeons and Dragons 4th Edition

Wow.

It’s…really different.

I can very much see why so many people are saying that it emulates a video game now.  It really does.  So far, though?  I gotta say I’m digging the changes a lot – especially for casters.  Gone are the days of only being able to cast 3 spells per day at first level.  Now you have “at will,” “per encounter,” and “daily” spells.

Yeah.

As far as the whole “you need miniatures” thing?  Yeah, you kinda do.  I already have a battle map and a box of plastic minis, and if I run out of those I have a whole jar full of change.  Problem solved.

I’m digging it, and I am very excited to take it out for a stroll with my gaming group.