<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>My Name Is Michael &#187; dungeons and dragons</title>
	<atom:link href="http://www.michaelcmcgreevy.com/tag/dungeons-and-dragons/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.michaelcmcgreevy.com</link>
	<description>This is my blog.  There are many like it, but this one is mine.</description>
	<lastBuildDate>Fri, 03 Feb 2012 12:30:39 +0000</lastBuildDate>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.3.1</generator>
		<item>
		<title>Works in progress (Dungeons &amp; Dragons)</title>
		<link>http://www.michaelcmcgreevy.com/2010/05/31/works-in-progress-dungeons-dragons/</link>
		<comments>http://www.michaelcmcgreevy.com/2010/05/31/works-in-progress-dungeons-dragons/#comments</comments>
		<pubDate>Mon, 31 May 2010 17:08:09 +0000</pubDate>
		<dc:creator>Michael C. McGreevy</dc:creator>
				<category><![CDATA[Pen & Paper Role-Playing Games]]></category>
		<category><![CDATA[dungeons and dragons]]></category>
		<category><![CDATA[experiments]]></category>
		<category><![CDATA[game mechanics]]></category>
		<category><![CDATA[role-playing games]]></category>
		<category><![CDATA[tools]]></category>

		<guid isPermaLink="false">http://www.michaelcmcgreevy.com/?p=3581</guid>
		<description><![CDATA[Editor&#8217;s Note &#8211; The following 2000+ word post is not going to be of any interest to you at all unless you&#8217;re into tabletop role-playing games (and even then you may not care if you aren&#8217;t playing Dungeons and Dragons). I give this warning in advance to spare your precious time. If you follow my <a href='http://www.michaelcmcgreevy.com/2010/05/31/works-in-progress-dungeons-dragons/'>[...]</a>]]></description>
			<content:encoded><![CDATA[<div id="attachment_3583" class="wp-caption aligncenter" style="width: 558px"><a href="http://twitter.com/krystalle"><img class="size-full wp-image-3583" title="x2_1650461" src="http://www.michaelcmcgreevy.com/wp-content/uploads/2010/05/x2_1650461.jpg" alt="" width="548" height="411" /></a><p class="wp-caption-text">Picture taken by Krystalle during one of our recent games</p></div>
<p><em>Editor&#8217;s Note &#8211; The following 2000+ word post is not going to be of any interest to you at all unless you&#8217;re into tabletop role-playing games (and even then you may not care if you aren&#8217;t playing Dungeons and Dragons). I give this warning in advance to spare your precious time. </em></p>
<p>If you follow my Twitter or Facebook feeds you’re probably aware that, over the last few months, some friends of mine and I have been regularly playing Fourth Edition <a href="http://www.wizards.com/dnd"><em>Dungeons and Dragons</em></a>. It has been a great deal of fun on many levels. Not only am I gaming again on a regular basis (a pastime that has played <a href="http://www.thecastinorderofappearance.com/2010/03/19/episode-2-the-road-to-adventure/" target="_blank">an integral role in my life</a> since I was in my early teens), but I’m doing so with my family. Finding activities that all of us enjoy can be a bit of a challenge, and the fact role-playing fell into this category just makes it all the more awesome.</p>
<p>The more time I spend gaming these days, the more I realize that during the years where I spent most of my free time playing games like <a href="http://www.cityofheroes.com/en.html"><em>City of Heroes</em> </a>and <a href="http://www.warcraft.com" target="_blank"><em>World of Warcraft</em> </a>I was really just trying to fill the tabletop RPG void in my life. Now that I am tabletop gaming again on a regular basis I realize that it was a less-than-fulfilling replacement. As much fun as I had playing MMORPG&#8217;s (and let’s be clear – I DID have a lot of fun), there just isn’t anything quite like making up your OWN stories and having adventures that aren’t pre-determined by a set of programmers. The exhilaration of defeating an epic monster in a scripted encounter is nothing compared to the joy of defeating a party of kobolds while sitting around a table with your friends making Monty Python jokes.</p>
<p>(...)<br/>Read the rest of <a href="http://www.michaelcmcgreevy.com/2010/05/31/works-in-progress-dungeons-dragons/">Works in progress (Dungeons &#038; Dragons)</a> (2,157 words)</p>
<hr />
<p><small>&copy; admin for <a href="http://www.michaelcmcgreevy.com">My Name Is Michael</a>, 2010. |
<a href="http://www.michaelcmcgreevy.com/2010/05/31/works-in-progress-dungeons-dragons/">Permalink</a> |
<a href="http://www.michaelcmcgreevy.com/2010/05/31/works-in-progress-dungeons-dragons/#comments">9 comments</a> |
Add to
<a href="http://del.icio.us/post?url=http://www.michaelcmcgreevy.com/2010/05/31/works-in-progress-dungeons-dragons/&amp;title=Works in progress (Dungeons &#038; Dragons)">del.icio.us</a>
<br/>
Post tags: <a href="http://www.michaelcmcgreevy.com/tag/dungeons-and-dragons/" rel="tag">dungeons and dragons</a>, <a href="http://www.michaelcmcgreevy.com/tag/experiments/" rel="tag">experiments</a>, <a href="http://www.michaelcmcgreevy.com/tag/game-mechanics/" rel="tag">game mechanics</a>, <a href="http://www.michaelcmcgreevy.com/tag/role-playing-games/" rel="tag">role-playing games</a>, <a href="http://www.michaelcmcgreevy.com/tag/tools/" rel="tag">tools</a><br/>
</small></p>
<p><small>Feed enhanced by <a href='http://planetozh.com/blog/my-projects/wordpress-plugin-better-feed-rss/'>Better Feed</a> from  <a href='http://planetozh.com/blog/'>Ozh</a></small></p>
]]></content:encoded>
			<wfw:commentRss>http://www.michaelcmcgreevy.com/2010/05/31/works-in-progress-dungeons-dragons/feed/</wfw:commentRss>
		<slash:comments>9</slash:comments>
		</item>
		<item>
		<title>Rules question &#8211; #dnd</title>
		<link>http://www.michaelcmcgreevy.com/2010/01/06/rules-question-dnd/</link>
		<comments>http://www.michaelcmcgreevy.com/2010/01/06/rules-question-dnd/#comments</comments>
		<pubDate>Wed, 06 Jan 2010 20:47:51 +0000</pubDate>
		<dc:creator>Michael C. McGreevy</dc:creator>
				<category><![CDATA[Pen & Paper Role-Playing Games]]></category>
		<category><![CDATA[dungeons and dragons]]></category>
		<category><![CDATA[geekery]]></category>
		<category><![CDATA[rules interpretation]]></category>

		<guid isPermaLink="false">http://www.michaelcmcgreevy.com/?p=3507</guid>
		<description><![CDATA[I probably would have just asked this question via twitter but it&#8217;s a bit long for that. I&#8217;m confused about dying in fourth edition.  Specifically, I am unsure of how the Heal skill works in relation to it. I&#8217;m going to quote a few rules and then my interpretation of them to see if you <a href='http://www.michaelcmcgreevy.com/2010/01/06/rules-question-dnd/'>[...]</a>]]></description>
			<content:encoded><![CDATA[<p>I probably would have just asked this question via twitter but it&#8217;s a bit long for that.</p>
<p>I&#8217;m confused about dying in fourth edition.  Specifically, I am unsure of how the Heal skill works in relation to it. I&#8217;m going to quote a few rules and then my interpretation of them to see if you all agree.</p>
<p>Ok, first we have the definition of dying in 4e:</p>
<blockquote><p>•    You’re unconscious.<br />
•    You’re at 0 or negative hit points.<br />
•    You make a death saving throw every round.</p></blockquote>
<p>Here are the rules on Healing the Dying:</p>
<blockquote><p>When you are dying, any healing restores you to at least 1 hit point. If someone has stabilized you using the Heal skill but you receive no healing, you regain hit points after an extended rest.</p>
<p>HEALING A DYING CHARACTER</p>
<p>Regain Hit Points: When you are dying and receive healing, you go to 0 hit points and then regain hit points from the healing effect. If the healing effect requires you to spend a healing surge but you have none left, you are restored to 1 hit point.</p>
<p>Become Conscious: As soon as you have a current hit point total that’s higher than 0, you become conscious and are no longer dying. (You are still prone until you take an action to stand up.)</p></blockquote>
<p>And here are the rules on the Heal Skill (specifically First Aid):</p>
<blockquote><p>Make a Heal check to administer first aid.</p>
<p><strong>First Aid</strong>: Standard action.<br />
<strong><img src="http://www.wizards.com/dndinsider/compendium/images/bullet.gif" alt="" /> DC</strong>: Varies depending on the task you’re attempting.<br />
<strong><img src="http://www.wizards.com/dndinsider/compendium/images/bullet.gif" alt="" /> Use Second Wind</strong>: Make a DC 10 Heal check to allow an adjacent character to use his or her second wind without the character having to take an action to do so. The character doesn’t gain the defense bonuses normally granted by second wind.<br />
<strong><img src="http://www.wizards.com/dndinsider/compendium/images/bullet.gif" alt="" /> Stabilize the Dying</strong>: Make a DC 15 Heal check to stabilize an adjacent dying character. If you succeed, the character can stop making death saving throws until he or she takes damage. The character’s current hit point total doesn’t change as a result of being stabilized.<br />
<strong><img src="http://www.wizards.com/dndinsider/compendium/images/bullet.gif" alt="" /> Grant a Saving Throw</strong>: Make a DC 15 Heal check. If you succeed, an adjacent ally can immediately make a saving throw, or the ally gets a +2 bonus to a saving throw at the end of his or her next turn.</p></blockquote>
<p>Here is my question&#8230;</p>
<p>If  a character is dying but has not used his Second Wind in that encounter the character attempting First Aid can opt to go for the easier DC 10 Heal check.  This would restore the dying character to a number of hit points equal to their Healing Surge amount and burn one of their healing surges.  If they have no healing surges left it would restore them to 1 HP.  If the dying character has already used their Second Wind for the encounter all that can be done for them is a stabilization check.</p>
<p>Am I interpreting that correctly?</p>
<hr />
<p><small>&copy; admin for <a href="http://www.michaelcmcgreevy.com">My Name Is Michael</a>, 2010. |
<a href="http://www.michaelcmcgreevy.com/2010/01/06/rules-question-dnd/">Permalink</a> |
<a href="http://www.michaelcmcgreevy.com/2010/01/06/rules-question-dnd/#comments">3 comments</a> |
Add to
<a href="http://del.icio.us/post?url=http://www.michaelcmcgreevy.com/2010/01/06/rules-question-dnd/&amp;title=Rules question &#8211; #dnd">del.icio.us</a>
<br/>
Post tags: <a href="http://www.michaelcmcgreevy.com/tag/dungeons-and-dragons/" rel="tag">dungeons and dragons</a>, <a href="http://www.michaelcmcgreevy.com/tag/geekery/" rel="tag">geekery</a>, <a href="http://www.michaelcmcgreevy.com/tag/rules-interpretation/" rel="tag">rules interpretation</a><br/>
</small></p>
<p><small>Feed enhanced by <a href='http://planetozh.com/blog/my-projects/wordpress-plugin-better-feed-rss/'>Better Feed</a> from  <a href='http://planetozh.com/blog/'>Ozh</a></small></p>
]]></content:encoded>
			<wfw:commentRss>http://www.michaelcmcgreevy.com/2010/01/06/rules-question-dnd/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
		</item>
	</channel>
</rss>

